In this fictional scenario for Cambridge OCR Sociology, students should read the extract and answer the following MCQ.

Scenario Quiz: What Is Culture?
Read the fictional scenario carefully, then answer the 10 multiple choice questions.
Scenario
A group of Cambridge OCR A-level Sociology students are taking part in a lesson on culture, norms and values. Their teacher, Mr Rahman, begins by asking them to think about how everyday behaviour is shaped by what a society sees as normal, acceptable and meaningful. He explains that culture refers to the shared way of life of a group or society. This includes beliefs, values, customs, language, food, dress, symbols and habits. He reminds the class that people are often not fully aware of their own culture until they compare it with another one. Something that feels ordinary in one society may seem unusual in another.
To show this, Mr Rahman gives a cross-cultural example. In some societies, eating with your hands is seen as perfectly normal and respectful in certain contexts, while in others using cutlery is expected. In some cultures, direct eye contact is seen as confident and polite; in others it may be seen as rude or confrontational. The students begin to see that norms are the rules or expectations about behaviour, while values are the ideas and beliefs that explain why those norms matter. This helps them understand that culture is relative: norms and values make sense within particular cultural settings rather than existing as fixed universal rules.
The class then explores different types of culture. Mr Rahman explains that high culture is often linked to activities seen as refined, prestigious or linked to higher social status, such as opera, fine art or classical music. Popular culture, by contrast, refers to widely shared and accessible cultural forms such as streaming shows, pop music, football, gaming or social media trends. A subculture develops when a smaller group within society creates its own distinct identity, values or style. For example, young people may form subcultures around music, fashion or online communities. The class discusses how some subcultures challenge mainstream norms, while others simply add more diversity to society.
Mr Rahman also introduces the idea of global culture. Because of media, migration, travel and digital technology, people around the world now share some of the same brands, celebrities, apps, fashion trends and cultural references. At the same time, culture has become strongly shaped by buying and consumption, so sociologists also talk about consumer culture. Students are asked to think about how identity can be expressed through what people purchase, wear, follow or display online. However, the teacher warns them not to assume global culture makes everyone the same. Local traditions, religious practices and different identities still matter.
This leads into a discussion of cultural diversity and cultural hybridity. Cultural diversity refers to the existence of different cultural groups, traditions and ways of life within the same society or across societies. Cultural hybridity goes a step further by showing how cultures mix together to produce new forms. For example, food, music, language and fashion may combine influences from different traditions. One student points out that British culture itself includes influences from migration, empire, global media and consumer capitalism. Another notes that people may draw on multiple cultural influences at once, rather than belonging neatly to just one.
By the end of the lesson, the students realise that culture is not fixed or simple. It shapes everyday norms and values, but it also changes over time. Some cultural forms are dominant, some are marginal, some are global, and some are mixed. Most importantly, the class understands that culture must be studied sociologically rather than judged only through one society’s own assumptions. This is why sociologists emphasise the relative nature of culture, norms and values and use cross-cultural comparisons to help make the familiar seem strange.
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